///General Information Name: Polaris Race: Human Gender: Male Age: 21 Magus: Paladin Level: 1 Exp: 0 (0) Skill points: 0 Classes: Job: Hero Professional: Master: Legend: Height: 6' Weight: 180 lbs Build: Thin and well-toned Complexion: Eyes: Blue Hair: Black Misc: ///Stats HP: 10 (+7) = 17/17 HP Boosts: +0 Con, +0 HP Dice Rolls: 4 3 ///Attributes lv race eq = total Str: 08 (+0) (+0) = 08 Dex: 09 (+0) (+0) = 09 Con: 10 (+0) (+0) = 10 Per: 05 (+0) (+0) = 05 Int: 05 (+0) (+0) = 05 Wis: 08 (+0) (+0) = 08 Cha: 03 (+0) (+0) = 03 ///Magical Resistance lv +race +stat +eq = (total) Mus: 00 (+05) (+08) (+00) = 13 Arm: 00 (+00) (+09) (+00) = 09 Bod: 00 (+05) (+10) (+00) = 15 Eye: 00 (+05) (+05) (+00) = 10 Mnd: 00 (+05) (+05) (+00) = 10 Spr: 00 (+05) (+08) (+00) = 13 ///Skills Magic Skills: Strength: 1 Learned Skills: Racial Skills: Teamwork: 0 Job - Hero: Heroism: 0 Melee Defense: 2 Weapon Skills: Curved Swords: 3 (+6 hit, +3 damage, +1 speed) Shields: 2 (+3 AC, +3 Hit) Inventory: Additional Notes: ///Notes To Next Level: 02 1k 03 3k 04 6k 05 10k 06 20k 07 35k 08 55k 09 80k 10 110k 11 150k 12 200k 13 260k 14 330k 15 410k 16 520k 17 650k 18 800k 19 960k 20 1.2m Skill Point Increase per Level: (Level + 2) * 10 (level 0 gains 20sp) Cost: Standard HP Increase: 10SP (once per level) Extra HP Increase: 30SP (only additional to the standard increase) Magic Resistance: Next Level X 2 Regular Skills: Next Level ^ 2 (max level is 5) Open Ended Skills (Classes with 1 Skill): 10SP Open Ended Skills (Classes with 2 Skill): 8SP Open Ended Skills (Classes with 3 Skill): 6SP Stat Increase: Next Level X 10 (max level is 11, cost to raise to 11 is 150sp) Weapon Skills: Two handed variations get an additional +6 hit but -2 speed. Straight Swords 1. +3 hit, +1 speed 2. +3 hit, +1 damage 3. +3 hit, +1 speed 4. +6 hit 5. +3 hit, +1 speed Curved Swords 1 +3 hit, +1 damage 2 +1 speed, +1 damage 3 +3 hit, +1 damage 4 +1 speed, +1 damage 5 +3 hit, +1 damage Spears 1. +3 hit, +1 damage 2. +3 hit, +1 speed 3. +1 damage, +1 AC (+1, 0) 4. +1 damage, +3 hit 5. +1 damage, +3 hit Axes 1. +3 hit, +1 damage 2. +1 speed, +1 damage 3. +3 hit, +1 damage 4. +1 speed, +1 damage 5. +2 damage Large Throwing 1. +3 hit, +1 damage 2. +2 damage 3. +3 hit, +1 damage 4. +1 speed, +3 hit 5. +2 damage Crossbows 1. +3 hit, +1 damage 2. +3 hit, +1 damage 3. +3 hit, +1 damage 4. +3 hit, +1 damage 5. +2 damage Shields 1. +2 AC 2. +3 hit, +1 AC 3. +2 AC 4. +3 hit, +1 AC 5. +2 AC Unarmed 1. +1 speed, +1 damage 2. +1 speed, +3 hit 3. +1 speed, +1 damage 4. +1 speed, +3 hit 5. +1 speed, +1 damage Daggers 1 +1 speed, +3 hit 2 +1 speed +1 damage 3 +1 speed +3 hit 4 +1 speed +1 damage 5 +1 speed +3 hit Staves (note: two handed weapons automatically get +6 hit, -2 speed) 1 +1 speed, +3 hit 2 +1 speed, +3 hit 3 +1 speed, +3 hit 4 +1 speed, +1 damage 5 +1 speed, +3 hit